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OSW26BZ02-DV004 — Direct-to-Phase II Outline (Optional Stretch)

Topic: Game-Theoretic AI for Robust COA Generation and Wargaming
Close: 2026-06-24 noon ET · Vehicle: AFWERX 26.BZ Release 2 / OSD SCO
DSIP: topic details
Capability truth: docs/canonical/11_r2_capability_truth.md · Prove: GET /api/prove/pursuit-r2

Live capability (demonstrated today)

Claim Live API Phase II hardening
Adversary-branch exploration POST /api/wargame/match Deeper tree + M&S export (CPE/AFSIM)
Interpretable doctrinal phases branchTree[].doctrinalPhase Tie to 131A cycle labels in UI
Quantified speed vs human baseline GET /api/wargame/benchmark Witnessed red-team exercises
Human release on execution targeting-131a + strike-ot approve pattern Formal benchmark report

Related live lanes: /api/targeting-131a/full-cycle, /api/coa/generate · Module: server/pursuit-r2-capabilities.ts

Operator decision

Only pursue if NV007 + NV006 are certified first. This topic accepts Direct to Phase II proposals only — not a standard $100K Phase I.

Evidence package required

  1. White paper on computational game-theoretic COA search (interpretable branches, not opaque policy).
  2. Quantified performance vs expert human planners (utility/scoring function defined upfront).
  3. Examples of human-interpretable generated COAs (doctrinal phase names, audit trail).
  4. Compute/training scalability data.

ISS reach-back modules

Positioning (honest)

Do not claim a Libratus-class Nash equilibrium solver. Position as doctrinally grounded adversary-branch exploration with human certification — aligned to topic's interpretability requirement.

Conflict note

Overlaps DARPA DISCORD (Jul 9). DV004 = SBIR D2P2; DISCORD = white-paper RFI. Do not copy-paste narratives.

PRESENCE
⚠ SANDBOX / TRAINING MODE — Live read-only data. Write commands are inhibited (train as you fight, missile button safed).